While Samurai Warriors 4-II definitely is not as massive in scope as Samurai Warriors 4 was, which featured a frankly absurd amount of content, there is still a lot to do here. This gameplay is spread across multiple game modes, too. "The game encourages a sort of zen state, a trance where the player is engaging with the game without much conscious thought or effort." Samurai Warriors 4-II’s gameplay, which is the perfect blend of stimulating and repetitious, encourages just that. While I appreciate the nuance of a Bayonetta or a Devil May Cry, there is something to be said for losing myself in a game so thoroughly, I am startled when I break away from it. The game also features finisher moves- in the middle of the battle, you can often see enemies with button prompts over their heads, and initiating these usually unleashes a spectacular, visually impressive kill, and without breaking your combo either.Īll in all, it’s extremely mindless (in spite of effort made to alleviate that), but that’s the point- the game encourages a sort of zen state, a trance where the player is engaging with the game without much conscious thought or effort. They’re completely ineffective on enemy generals, however, meaning the game discourages mindless button mashing this time around, and actually makes you think about what attack you want to use. These Hyper attacks are incredible, and can cut through waves of enemies in seconds. Samurai Warriors 4 changed things up a little- it allowed you to create new moves by chaining light attacks to a base heavy attack move, meaning that all of a sudden, you had double the number of moves than you had in any Warriors game previously. Samurai Warriors games, much like all musou games, play like simplified action games, usually asking a player to chain a heavy attack to a light attack to string together new moves. The settings lend themselves to some great artstyle, music, and atmosphere, however, as well as an excuse to cut down hundreds upon hundreds of milling enemies that show up on your screen.
If somehow you have managed to stay unaware of what a Samurai Warriors game entails, here’s the CliffNotes version- set in feudal Japan, the games serve to be a retelling of actual historical Japanese battles, though they’re usually about as accurate as a Wikipedia page. "Samurai Warriors 4-II borrows liberally from the original Samurai Warriors 4- characters, music, mechanics, entire maps, and even voice work seems to have been lifted and put here as is." Even in the worst case scenario, you’re going to have a fun time button mashing your way through the hordes of enemy that show up to be sliced by your blades. While it’s a bummer, then, that this isn’t Samurai Warriors 5 (although why you would want that so soon remains beyond me), Samurai Warriors 4 was probably the best playing and most satisfying Warriors entry yet- so a new one being based on it isn’t necessarily the worst thing in the world. It gets even harder to review the game, because its actual foundation is identical to the original Samurai Warriors 4- the new game plays identically, with no change in the mechanics. It’s an exercise in bold faced Ctrl+C, Ctrl+V. But on the other hand, Samurai Warriors 4-II borrows liberally from the original Samurai Warriors 4- characters, music, mechanics, entire maps, and even voice work seems to have been lifted and put here as is. It even features a couple of new modes, one of which is probably my favorite addition to a Warriors game ever. Ostensibly, this is a brand new release- it features an all new story mode, that ditches the broad strokes storytelling of its predecessor, and instead presents us with a more personal take on the massive battles and wars that have always been the series’ forte.
Samurai Warriors 4-II occupies some sort of nebulous intersection of those three spheres. The weirdness here comes from questions about exactly what this game is– is it a re-release? An expansion? A sequel? The name implies it’s a straight up sequel, but really, it’s a bit more complicated than just that.
Samurai Warriors 4-II is weird- and I mean weirder than the average musou game.